![]() ![]() I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here. Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. fx file in raycast/materials/cloth and you'll be good to go Only rule is please do not reupload it without any major changes to the effect itself, and do not redistribute it. I’m going to be using the albedo clearcoat on the eyes. Published: 725 Favourites 18K Views A remake of the milky cloth effect from raycast, place the. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects. In the case of Raycast MMD, you can edit material files that is to say, edit MMD effects and load them onto models or individual materials in the MaterialMap render target to get a wider variety of materials into MMD for a more beautiful render. ![]()
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